Technology in Classrooms

  • Technology is everywhere and ever changing in District 2! As students are spending more time on digital devices, our schools prepare them with the tech skills they need, such as internet safety, digital citizenship, and research strategies. 

    Technology is not a substitute for traditional classroom methods; it is a tool that encourages 21st century learning and develops skills such as collaborating, creating, communicating, and critical thinking.

Tech Integration by Grade Level

  • PreK-1st Grade

    Students in these classrooms utilize classroom tablets and the schools' computer labs. Technology is primarily used to provide students with extra practice for reading, writing, and math skills. Apps such as RazKids and Starfall are used to help students develop phonic skills. Apps such as Zearn and ABCya are used to help students develop math skills. Students also use technology to create projects. Some projects include creating animal research books and creating book talk video recordings.

    2nd - 5th Grade

    Students use Chromebooks to complete their everyday classroom assignments. Google apps such as Google Docs, Presentations, Drawings, and Sheets are used by students to expand their learning and show their understanding. The use of Google apps allows students to also easily collaborate with classmates and teachers as projects are being completed. Google apps are often used to create essays and presentations focused on curriculum topics. Other web resources such as BrainPop, Discovery Education, myON, and Zearn are also often used to expand students' knowledge on curriculum topics.

    6th-8th Grade

    Students use Chromebooks at school and at home. Google apps are utilized on a daily basis and more in-depth skills are developed. In addition to producing essays and presentations, students often record and create videos and create websites. Students also utilize technology in STEM activities such as coding robots, creating circuits, and viewing augmented reality simulations. Students gain experience with a variety of media and tools that allow them to demonstrate their creativity and develop a wide range of technological skills.